| Let's begin with the tiles. They are divided into three types: suits, honors, and bonuses. Each type is further subdivided. In each subtype are tiles that represent numbers.
Let's consider the suits first. There are three suits. There are four tiles of each number in each suit subtype.
- The circles (or dots) resemble dice. Each tile has 1 to 9 dots.
- The bamboos also resemble dice but less so than the dots. Each tile has 1-9 bamboos.
- The characters need to be learned. They also range from 1-9 but the symbols are Chinese.
Next are the honors. There are two types of honors: dragons and winds.
- There are three dragons, red, green, and white. These characters must also be learned.
- There are four wind tiles representing east, west, north, and south. These characters must also be learned.
Finally, the bonus tiles. There are two types: flowers and seasons. These characters must also be learned.
- The dealer is chosen by local custom. The dealer is called east; to the dealer's left is south and to the dealer's right is north (the reverse of how they are named on maps); opposite the dealer is west.
- A game has four rounds. Each round is named after a different wind. There are two different understandings of "wind", the prevailing wind and the seat wind. The prevailing wind never changes but the seat wind does. The order of the rounds is counter-clockwise.
- Each round has at least four hands. Each player plays each of the four seat winds in each round. If the dealer wins a hand or if there is a tie, an extra hand is played.
- The scoring is affected by the seat winds, thus their importance.
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